Sep 28, 2005, 11:05 PM // 23:05
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#21
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Guest
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im not sure wut exactly jumping is or how it works..
but when i played my 1st ever game in tombs, after killing the AI, we directly got into HoH, 6 teams were there and freakin 3 koreans 1 american & 1 european the 2 nearest koreans just came on to us & swiped us away, we died like real noobs, as we all were noobs in team..
but my question is how did we got into hoh?
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Sep 29, 2005, 12:52 AM // 00:52
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#22
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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omgomgomgomgomgomgomgomg no one ever try hall jumping again. plz. leave it for builds that need to jump.. like...
nvm
but please dont hall jump again. ever. seriously the last times i was doing it instead of jumping all we do is team up agianst the OTHER team thats jumping. meaning we always fight these badass guilds... like prav. rifts. you name it. so... dont jump!
oh and about insults... they are so much fun. youre gonna be on teh other side of the table about them when you actually beat that stinky r9+ pug/guild.
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Sep 29, 2005, 12:57 AM // 00:57
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Location: Katy, Texas
Guild: Brothers in Combat
Profession: R/Mo
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what is HoH jumping
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Sep 29, 2005, 01:35 AM // 01:35
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#24
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Iceman2
what is HoH jumping
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its a deep dark secret. if you find out your gonna need fbi protection for the rest of your life
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Sep 29, 2005, 01:38 AM // 01:38
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#25
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Frost Gate Guardian
Join Date: Jul 2005
Location: Katy, Texas
Guild: Brothers in Combat
Profession: R/Mo
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i already have their protection, now, whats the big secret
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Sep 29, 2005, 01:39 AM // 01:39
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#26
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Iceman2
i already have their protection, now, whats the big secret
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oh i forgot to add you need the protection of the kgb as well.
and an olympic gold medal
and a posthumous congressional award.
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Sep 29, 2005, 01:49 AM // 01:49
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#27
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Site Contributor
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Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.
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Sep 29, 2005, 02:10 AM // 02:10
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#28
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Red Locust
Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.
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lolz its as if he wouldnt find out me screwin around or not
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Sep 29, 2005, 02:20 AM // 02:20
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#29
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Krytan Explorer
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Quote:
Originally Posted by Red Locust
Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.
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What's the advantage of doing this? Forgive me for being a newb about this but I've never been in Tombs before.
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Sep 29, 2005, 04:34 AM // 04:34
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#30
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by AeroLion
What's the advantage of doing this? Forgive me for being a newb about this but I've never been in Tombs before.
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The advantage is you don't have to beat 5 or more groups to get to the hall, you only have to beat 1. It also means you can use a less versatyle build which is only geared to holding the hall and doesn't have to worry about beating a wide variety of teams to get there.
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Sep 29, 2005, 06:19 AM // 06:19
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#31
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Pre-Searing Cadet
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I would say there is an easy way to remove the jumping. Only teams in the vault should be allowed to go into HoH. That or they have to be in the maps shortly before the hall. Make it impossible to jump before you get to those nice golden maps. Best you can do is jump to one of those
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Sep 29, 2005, 09:58 AM // 09:58
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#32
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Elite Guru
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i tought this was fixed a while ago.
__________________
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Sep 29, 2005, 11:08 AM // 11:08
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#33
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by Iceman2
i already have their protection, now, whats the big secret
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We would tell you but then we'd have to kill you.
Quote:
Originally Posted by Timelessblur
I would say there is an easy way to remove the jumping. Only teams in the vault should be allowed to go into HoH. That or they have to be in the maps shortly before the hall. Make it impossible to jump before you get to those nice golden maps. Best you can do is jump to one of those
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NO! You know how long it would take to get into HoH?
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Oct 02, 2005, 09:52 PM // 21:52
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#34
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Academy Page
Join Date: Aug 2005
Guild: Spectral Agony [sA]
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Trying to jump is just stupid. You'll get much more fame if you fight through all the maps, and you'll gain more experience with the different type of maps. Especially if you are playing in a PUG. Use the maps leading up to the hall as a way to play together more effectively.
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Oct 02, 2005, 10:05 PM // 22:05
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#35
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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heehee ive caught you boys hall jumping before
ohhh wait youre trying to stop people from doing it so that you can... ah gotcha
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Oct 03, 2005, 02:21 AM // 02:21
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#36
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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This has been happening for months...
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Oct 03, 2005, 03:19 AM // 03:19
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#37
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Has happened to me. First time there, and last time for now. Sadly. Very sad. Anyways, other than that kind of jump, we've jumped from killing the ghosts straight to HoH before. Was very lucky I guess. No parties could be found
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Oct 03, 2005, 03:38 AM // 03:38
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#38
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Alone)
Has happened to me. First time there, and last time for now. Sadly. Very sad. Anyways, other than that kind of jump, we've jumped from killing the ghosts straight to HoH before. Was very lucky I guess. No parties could be found
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thats exactly what i mean. and i when i said i "caught" someone its like this.. you kill the ghostlies right as the message comes up, and you have a pretty darn good chance of getting a spot in the halls. problem is, mr imtoogoodtoplayinothermaps guild also kills them at the message, so instead of going to the hoh the computer simply pairs you up in uw (duh). which is why when i used to try that, all i would face in uw was like rifts or some other badass guild. its not worth it anymore because too many people do it. waste of time unless you find a really inactive hour.
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Oct 03, 2005, 05:01 AM // 05:01
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#39
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Wilds Pathfinder
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Quote:
Originally Posted by smurfhunter
thats exactly what i mean. and i when i said i "caught" someone its like this.. you kill the ghostlies right as the message comes up, and you have a pretty darn good chance of getting a spot in the halls. problem is, mr imtoogoodtoplayinothermaps guild also kills them at the message, so instead of going to the hoh the computer simply pairs you up in uw (duh). which is why when i used to try that, all i would face in uw was like rifts or some other badass guild. its not worth it anymore because too many people do it. waste of time unless you find a really inactive hour.
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no, hall jumping is when you surround the last person on uw and dont kill him until the message. If you waited around the unworthy, you would get to hall at 0 morale which is horrible for the team.
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Oct 03, 2005, 05:16 PM // 17:16
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#40
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by KuTeBaka
no, hall jumping is when you surround the last person on uw and dont kill him until the message. If you waited around the unworthy, you would get to hall at 0 morale which is horrible for the team.
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umm.... OH NOES I HAVE 5 LESS ENERGY.
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does it even matter? morale is only good for things recharging your skills and stuff like that. hoh is just too short for the dp effect to even matter. usually.
and i would only try and jump with an eoe group or some other special holding build, where it honestly doesnt matter.
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